This evening I have started to work on some ancient overgrown ruins with a snake/medusa theme. For use in both my dungeons and dragons games, and as some line of sight blocking terrain for one of my Seraphon Warhammer Age of Sigmar boards.
Using some of the resin terrain I have designed in blender, including the medusa door and snake pillars combined with hand crafted XPS foam.
The first part of the ancient temple is made from XPS foam blocks, cut into 3cm x 2 cm x 1 cm blocks, glued together using a hot glue gun to make the basis of the wall, then using a sharp hobby knife chunks of the foam are removed and ripped out to make a very run down look.
The XPS foam is then coated with a mixture of black gesso (paint), PVA glue and wood filler, this not only adds weight to foam terrain, it can also be used to sculpt extra details and add textures to the wall. Once the wood filler has fully dried, the whole item is painted in a dark grey, dry brushed lightly with white before adding very watered down red/browns and grey/blues to the walls.

While the foam sections are drying, I primed the resin snake/medusa doors which I printed on a Mono 4k resin printer. I generally print most terrain detail items such as doors and pillars on the 4k mono printers, while very highly detailed items such as Miniatures are printed on an 8k printer. A quick coat of grey and a dry brush of off white creates the base for the doors. After which the medusa head and main snakes are painted in retributor gold. Next up will be adding the snake pillars .....